Playable solo or in co-op, you will improvise and use anything you can find to assassinate your targets of revenge in this roguelike game.
Hunt across iconic horror locations such as a summer camp, small town, farm, and a sprawling mansion.
Sounds like a fun but brutal game of experimentation.
Since you can use anything from axes to turkey legs, it sounds a bit hilarious actually.
Each item has a mixture of different stats like noise, durability, throw distance, damage type and so on.
I’m looking forward to seeing just how silly it will be.
Like a low-poly voxel-styled horror Hitman.
See the trailer below:
It was announced two months ago but I just discovered it on Bluesky, and now I want it.
More about the developer – Nate Purkeypile has been making games for 22+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2.
He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.
His previous indie games include The Axis Unseen and “Deedlee Doo! Carkour!”.
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**📚 Original Source:**
[Roguelike assassination game 'Gone Feral' sounds hilarious](https://www.gamingonlinux.com/2026/08/roguelike-assassination-game-gone-feral-sounds-hilarious/)
