You’ll be able to play 7 Days to Die exactly how you want to – with the upcoming V3.0 “Dead Hot Summer” release and it really does sound great.

The game has a lot of fun mechanical systems – but it can also be pretty brutally difficult.

Now, it’s becoming a lot more of a sandbox to do what you want – if you want it to be.

In case you missed it – back in March Behaviour Interactive acquired 7 Days to Die developer The Fun Pimps.

V3.0 “Dead Hot Summer” will arrive as an opt-in Beta on June 15th for testing and the whole point of the update is to provide more “player agency” with 150 sandbox customization options.

So you’ll be able to boost stuff you like, disable stuff you don’t like and all sorts along with their own special preset modes.

There’s some other additional big bits being added including Item Magnitude they said “reshapes how weapons and gear scale, alongside an optional Repair and Degradation settings that ensures every battle leaves a lasting impact”.

There’s also going to be a big overhaul to point of interest signage thanks to a fancy new sign system.

There’s also going to be a redesigned main menu, over 60 new POIs, and a customizable crosshair system and more.

Take Command of the Sandbox

A New Era of Control arrives.

The V3.0 “Dead Hot Summer” update transforms the game into the ultimate survival simulator with 150 sandbox customization options.

Whether reliving the tension of classic play styles with no magazines, turning off zombie digging, diving into a brand-new official preset like Undead Matinee, or forging entirely custom worlds through player-made presets, the power to define survival is now fully in your hands!

Your Rules.

Your World.

Your Survival Story.

V3.0 introduces full sandbox preset creation and sharing, allowing players to build personalized survival experiences unlike anything before.

Name your creations, fine-tune every setting, and unleash limitless gameplay permutations designed entirely around your vision of the apocalypse.

Along with the Classic Difficulty Presets, V3.0 comes with these brand-new Official Presets, including:

Undead Matinee – A melee-focused vintage movie-inspired mode with slower zombies, swarming numbers & scarce ammo.

Includes the new headshot finisher setting.

Madmole’s Mayhem – Fewer supplies, harsher penalties, including the new item loss and item durability loss on death, along with constant pressure.

Madmole… It smells good!

Almost Creative Mode – The apocalypse, minus the actual apocalypse.

Because Dying Is Inconvenient.

Bite Club – Respawning is for cowards in this hardcore, perma-death mode.

One life left; use it wisely.

Legacy Survival – Old-school survival with modern consequences.

Play like it’s 2014.

7 Days Later – Modern movie-inspired with chaotic hordes of fast-moving zombies.

Caveman’s Life – Survive an apocalypse where tools peaked at sticks.

Dumpster Diver – Turning Garbage Into Greatness.

It’s not hoarding if you use it.

Dying World – Resources are fading, and you’re not far behind.

Disaster Film – Catastrophes stack faster than you can fix them.

Chibi Mode – Not only are they cute… They’re fast, too! Good thing you have some speed of your own.

For notes about Sandbox server configurations, V2.6 server save game compatibility, and a complete list of all Sandbox Options, see those sections below.

The Arms Race Begins with Magnitude

Powerful new Magnitude variants are changing the face of survival in V3.0, bringing boosted stats to looted weapons, tools, workstation mods, and more.

An orange star will highlight the special stats along with a % in teal.

You might find a Pickaxe with boosted block damage, a Shotgun with boosted range, a Machete with increased damage, or a Cooking pot with faster cooking time.

The permutations are endless!

All tools and weapons will have a chance to roll boosted stats when found in loot.

Tools and weapons still have a chance for random stats and may show a teal percentage, but they are not considered boosted stats unless the stat is marked orange.

This could allow combined items to cross over into a boosted range.

A wide variety of mods for armor, tools, vehicles, weapons, and workstations will now have progressive quality levels.

Higher-quality mods provide stronger bonuses.

A Quality 1 Grave Digger mod adds 5% dirt damage, while a Quality 6 version adds 30%.

Not every mod benefits from higher qualities.

Mods with simple on/off effects, such as the Helmet Light, are still limited to a single version.

Survivors can now use the new Combine Station to merge attributes of similar items to incrementally increase their power until they reach their full potential! It also provides an alternative method for repairs! Traders will now carry Magnitude-enhanced equipment such as weapons with special boosted stats, creating a new high-end economy for serious survivors.

The highest percentage stats will be moved to the combined item regardless of quality.

When a boosted stat from a Quality 1 item shows 20%, combined with a Quality 6 item, it will have more impact on the Quality 6 item’s higher base stat.

With the various degradation and repair options available, players can now choose how punishing the apocalypse can be on items.

Repair Method options include no repair, repair kits only, combine repair, or use both kits and combine.

Permanent Repair Degradation can be set to 5, 10, 15, 20, or 25% of the item’s max durability per repair (the first repair is free).

Death Degradation allows players to choose how much durability items will lose on death or even permanent max durability loss.

A new M60 turret has been added to help with those late game hordes.

Uses all .762 ammo types.

Signs for the End of Times

A complete POI signage overhaul arrives in V3.0 thanks to the new Sign-Tech system delivering thousands of signs to the POIS in the game.

This brings a richer atmosphere and deeper immersion to every corner of the world.

Streets, shops, compounds, and ruins now feature dramatically improved environmental signage designed to make the wasteland feel authentic, coherent, and alive.

POI creators will gain access to the Sign-Tech tools through the level design editor at launch.

Canvas & Decal signs of various dimensions (e.g.

1×1, 2×2, 3×3, etc.)

Add Text, Shapes and Noise

RGBA color picker

Layer Masking (Color Only, Color And Mask, Mask Only, Punch Out)

Layer Warping (Skew, Pinch/Bulge, Twirl, Kaleido, Perspective, Arc, Stretch, Grid)

Points of Interest (POIs)

60+ new POIs, adding expanded depth and variety to the world.

Tier 5 – “Champions Coliseum” (soccer_stadium_01)

Tier 4 – “Granddaddy’s Cable Regional Service Center” (industrial_60_01)

Tier 4 – “Ironwood Paper Mill” (industrial_60_02)

Tier 4 – “Beanthere Coffee Company” (industrial_60_03)

Tier 4 – “ChemTech Distribution Center” (industrial_60_04)

Tier 4 – “Water Treatment Plant” (industrial_strip_06)

Tier 4 – “Camp Hollow Point (army_camp_09)

Tier 4 – “Green Hill” (army_camp_10)

Tier 4 – “McOivey Farms” (farm_18)

Tier 4 – “Sprout & Sons Nursery (farm_20)

2 new RWG tile variants adding more spawning opportunities for 100×100 commercial and industrial themed POIs.

A Fresh Interface for a Brutal World

Survivors will be greeted by a newly redesigned Main Menu UI featuring upgraded visuals, improved presentation, and a darker post-apocalyptic aesthetic.

While the front end has entered a new era in V3.0, the full in-game interface overhaul is still to come in a future release.

In your Crosshairs

Survivors now have complete control over their combat visibility with the new customizable crosshair system.

Adjust crosshair scale, opacity, and color to match your personal playstyle, while expanded display settings let you decide exactly when and how your reticle appears.

All new customization options can be found in the dedicated Crosshair tab within the General Options menu.

Sun’s Out, Guns Out!

The new Beachwear Pack cosmetic DLC brings tropical chaos to the apocalypse with stylish new outfits built for survivors who refuse to let civilization’s collapse ruin their summer plans.

From sandy shores to blood-soaked boardwalks, the wasteland has never looked this relaxed.

And remember, when the world ends, the tan begins!

Modding

The WebDashboard code was integrated with the core game code, meaning it will always be up to date.

For mods there is only two changes:

You no longer need to reference additional assemblies, but only the game’s core Assembly-CSharp.dll

Due to the code being run through the code publicizer process you might have to adapt some of your code that overrides vanilla methods to also be public

“Localization.txt” was renamed to “Localization.csv” to properly indicate its contents and make it easier to open it with spreadsheet tools

Changed entitygroups.xml format back to proper XML elements

Previous text based format is currently still supported for backwards compatibility

The XUi framework has received a massive internal overhaul and code cleanup

New binding system moving more control from code to XML.

Documentation can be found on the official Wiki (https://7daystodie.wiki.gg/wiki/XUi)

Heavily reworked XUi views to reduce code duplication, provide more common features (attributes) across different view types and increase compatibility

E.g.

tables and grids have more similar attribute names, window anchor names and view pivot names use the same values

Removed unnecessary view attributes, rects now always have an underlying UI widget and panels always a UI panel.

Rects should be used over panels wherever possible

Added new views video, scrollbar and scrollview

Removed “force_hide” attribute, visibility is now properly handled on each view element through the regular “visible” attribute

Tweens can be controlled from XML

Renamed folder “XUi” to “XUi_InGame” to make it clearer what each folder is for

Renamed “controls.xml” to “templates.xml” to get rid of confusion between XML templates and XUi controller classes

Removed unused “ruleset” XML element level from xui.xml

Support for using templates as windows

Lots of small bugfixes to different parts of views, controllers and the overall framework

Sandbox Options

Here is the complete list of the 150 sandbox options in our Dead Hot Summer release.

Each setting includes at least two unique variables, resulting in billions of possible permutations of preset game modes in the 7 Days Universe.

The complete list is as follows:

Player Settings

Ranged Damage

Melee Damage

Block Damage

Terrain Damage

Headshot Multiplier

Player Damage In

Walk Speed

Run Speed

Crouch Speed

Jump Strength

Stamina Regen

Stamina Usage

XP Multiplier

Show XP

Level Stat Bonus

Skill Gain Rate

Skill Gain Amount

Death Penalty

Lose On Death

Death Loss Count

Death Degradation

Death Degradation Amount

Drop On Death

Drop On Quit

Infection Rate

New Player Buff

Encumbrance Slots

Jar Refund

Entity Settings

Enemy Spawning

Max Enemy Tier

Enemy Density

Enemy Respawn

Biome Animal Respawn

Enemy Damage Dealt

Entity Damage In

Enemy Block Damage

BM Block Damage

Headshot Mode

Entity Health Bars

Show Entity Damage

Zombie Day Speed

Zombie Night Speed

Zombie Feral Speed

Zombie BM Speed

Zombie Feral Sense

AI Smell Mode

Zombie Rage

Zombie Digging

Zombies Eat Animals

World Settings

Global Game Stage

Biome Game Stage

Biome Progression

Temperature Survival

Max Tech Type

Workstations in the Wild

Blood Moon Frequency

Blood Moon Range

Blood Moon Count

Blood Moon Warning

Air Drops

Air Drop Variance

Storm Frequency

Storm Warning

Heat Map Sensitivity

24 Day Cycle

Daylight Length

Mark Air Drops

Allow Map

Allow Compass

Allow Screen Markers

Show Location Info

Show Day/Time

Resource Settings

Max Loot Tier

Global Loot Stage

Biome Loot Stage

POI Loot Stage

Loot Respawn Days

Loot Timer

Loot Bag Drop

Loot Abundance

Food Abundance

Drink Abundance

Medical Abundance

Ammo Abundance

Resource Abundance

Armor Abundance

Melee Abundance

Ranged Abundance

Currency Abundance

Magazine Abundance

Treasure Map Chance

Mining Yield

Crop Yield

Seed Drop

Resource Yield

Crop Growth

Crafting Settings

Crafting Progression

Crafting Max Tier

Magazine Progress

Backpack Crafting

Workstation Crafting

Smelter Type

Crafting Timer

Crafting Cost

Crafting Yield

Scrapping Yield

Dew Collector Time

Dew Collector Yield

Dew Collector Input

Apiary Time

Apiary Yield

Apiary Input

Item Degradation

Repair Method

Repair Degradation

Traders

Trading Enabled

Vending Enabled

Trader Hours

Trader Protection

Trading Dialog

Global Trader Stage

Trader Max Tier

Trader Item Count

Vending Item Count

Trader Reset

Vending Reset

Sell Price

Buy Price

Trader Buy Limit

Task Settings

Challenges

Quests

Intro Challenges

Intro Quest

Trade Routes

Buried Quests

POI Quests

Quests per Tier

Quests per Day

Base Skill Points

Miscellaneous Settings

Vehicle Fuel Usage

Vehicle Entity Damage

Vehicle Block Damage

Vehicle Self Damage

Electrical Output

Celebrate Kills

Big Heads

Tiny Zombies

Gravity

Silly Sounds

Black and White

Server Admin notes for Sandbox Options and legacy property removal

With the addition of over 150 Sandbox Options, some of the legacy options previously set in serverconfig.xml have been moved to a new SandboxCode XML property.

For server admins that wish to continue their V2.6 save game, you will need to recreate your legacy serverconfig.xml settings using the in-game Sandbox Options menu.

Copy the code, and then paste it as the SandboxCode property value in the updated V3.0 serverconfig.xml file.

Although we have done our best to communicate with server providers, you may need to work with your specific provider to help setup these options.

The name and default value for the new property is:

The SandboxCode above is an equivalent setup of the legacy default GameDifficulty setting of “Adventurer” or 1.

The following is a list of the legacy properties that have been removed/converted:

GameDifficulty

BlockDamagePlayer

BlockDamageAI

BlockDamageAIBM

XPMultiplier

DayNightLength

DayLightLength

BiomeProgression

StormFreq

DeathPenalty

DropOnDeath

DropOnQuit

JarRefund

EnemySpawnMode

EnemyDifficulty

ZombieFeralSense

ZombieMove

ZombieMoveNight

ZombieFeralMove

ZombieBMMove

AISmellMode

BloodMoonFrequency

BloodMoonRange

BloodMoonWarning

BloodMoonEnemyCount

LootAbundance

LootRespawnDays

AirDropFrequency

AirDropMarker

QuestProgressionDailyLimit

See more in the announcement.

**📚 Original Source:**
[7 Days to Die is getting a huge upgrade with lots of gameplay customization](https://www.gamingonlinux.com/2026/06/7-days-to-die-is-getting-a-huge-upgrade-with-lots-of-gameplay-customization/)

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